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Canvas: 2D Waves

on in Canvas
Last modified on

This is the second Canvas visualization I’m experimenting with. The first one was a Julia fractal animation.

This article is part of the JavaScript Canvas series where I post experiments, JavaScript generative art, visualizations, Canvas animations, code snippets and how-to’s.

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Here’s some simple waves generated using a sine function and Math.PI. Again, I won’t go into math details or break down the code.

Here’s the JavaScript code:

document.addEventListener('DOMContentLoaded', () => {
    let canvas = document.getElementById('canvas'),
        ctx = canvas.getContext('2d'),
        width = 500,
        height = 500;

    canvas.width = width;
    canvas.height = height;

    ctx.fillRect(0,0,canvas.width,canvas.height);
    ctx.strokeStyle = '#badc58';
    ctx.lineWidth = 2;

    let waves = [];

    for (let w =18; w > 10; w-=0.5) {
        waves.push({amp : (w * 0.05), freq : 0, move : 0}); 
    }

    function render() {
        ctx.fillRect(0, 0, canvas.width, canvas.height);

        for(w = 0; w < waves.length; w++) {
            let i = w + 16,
                wave = waves[w];

            ctx.beginPath();
            ctx.moveTo(width, Math.sin(wave.freq * Math.PI / i));

            for (let x = width; x >=0; x--) {
                let y = Math.sin(wave.freq * Math.PI / i / 2);
                wave.freq += wave.amp;
                ctx.lineTo(x, (w * 32) + y * 15);
            }
            wave.move += (i * 0.1);
            wave.freq = wave.move;
            ctx.stroke();
        }

        requestAnimationFrame(render);
    }

    render();
});

Give it a whirl!

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