If you are into JavaScript code golfing or just looking to minify your code, here’s a collection of tips and tricks to help you understand JavaScript intricacies and make your code shorter.
Table of Contents
- What is JavaScript Golfing?
- Why and when should minified code be used?
- Arguments
- Variables
- Loops
- Fancy For Loops
- Combine nested for loops
- JavaScript foreach Loop Shorthand
- Omit loop bodies
- Use for over while
- Use index presence to iterate arrays of truthy items
- Use for..in with assignment to get the keys of an object
- Use reverse loops where possible
- Use both for body and counting expression for multiple operations
- for..in will not iterate over false – use this to trigger iteration
- Decimal base exponents
- Operators
- Numbers
- Integer division by the power of two
- Math.floor()
- Use ~~ and 0| instead of Math.floor for positive numbers
- Use A + 0.5 | 0 instead of Math.round for positive numbers
- Use AeB format for large denary numbers
- Use A<<B format for large binary numbers
- Use 1/0 instead of Infinity
- Use division instead of isFinite()
- Exploit the “falsiness” of 0
- Use ~ to coerce any non-number to -1
- Check if variables have the same sign
- Use ^ to check if numbers are not equal
- Use number base for character to number conversion
- Use current date to generate random integers
- Strings
- Conditionals
- Arrays
- Regular Expressions
- Booleans
- Functions
- Use Array-Access for repeat function calls
- Shorten repetitive function calls
- Short Function Calling
- Shorten function names
- Use named functions for recursion
- Use named functions for saving state
- Omit () on new calls w/o arguments
- Omit the new keyword when possible
- The return statement
- Use the right closure for the job
- Shorten functions with Arrow Declaration
- One-liners
- Embed functionality in function calls
- Delimiters
- Minification and compression
- Sources for this list
What is JavaScript Golfing?
JavaScript golfing is the process of writing the smallest amount of JavaScript code to do something awesome. It tests your ability to reduce, reuse, and recycle for the purpose of achieving the tiniest footprint possible.
Why and when should minified code be used?
The purpose of code golfing is to test one’s abilities, during challenges. That said, you should not use techniques like this in your normal code, as it compromises readability. Ideally, you should only use these tricks during a challenge.
Arguments
Function Variable Arguments Shorthand
Object literal shorthand can take a little getting used to, but seasoned developers usually prefer it over a series of nested functions and variables.
// Longhand
function myFunction(myString, myNumber, myObject, myArray, myBoolean) {
// do something...
}
myFunction('String', 1, [], {}, true);
// Shorthand
function myFunction() {
for (i = 0; i < arguments.length; i++) {
console.log( typeof arguments[i] ); // Returns string, number, object, object, boolean
}
}
myFunction('String', 1, [], {}, true);
Use one-letter positional arguments, in alphabetical order
Since arguments will need to be as short as possible, and will likely be reused within their lifetime, it’s best to treat them as positionals instead of trying to give them meaning through their name. While using one-letter names marginally aids readability for a single function, keeping a consistent approach helps readability across all functions.
function(t,d,v,i,f){...} // before
function(a,b,c,d,e){...} // after
Test argument presence instead of length
Use in
to check whether a given argument was passed
arguments.length>1||(cb=alert) // before
1 in arguments||(cb=alert) // after
If only truthy arguments are of interest, you can even boil that down to
arguments[0]&&(cb=alert) // works only if arguments[0] coerces to true
Embed functionality within arguments
Save delimiters by processing stuff within (unused) arguments
a=b<<1+a;x(a,1); // before
x(a=b<<1+a,1); // after
Reuse parenthesis of the function call
There are some functions which take no argument, and obviously you can reuse the parentheses when calling them.
((a=b.pop(),b.pop())+c+a); // before
(b.pop(a=b.pop())+c+a); // after
If you’re not sure if a function really takes no arguments, see if its .length
is 0.
setInterval
and setTimeout
hacks
Use strings instead of functions in setInterval
and setTimeout
.
setInterval(function(){console.log("z")},100) // before
setInterval('console.log("z")',100) // after
setInterval
and setTimeout
default to the browser’s fastest possible time interval (usually 1ms in most modern browsers) if the second argument is left out.
setInterval('console.log("z")',1) // before
setInterval('console.log("z")') // after
Variables
var o = {} // Object literal
var a = [] // New Array
var r = /.*/ // New Regex
var s = ''+0; // Convert to string
var n = +'7'; // Convert to number (7)
var b = !!b; // Converts to a boolean
var f = ~~3.434; // Same as Math.floor(3.434)
var g = -~3.434; // Same as Math.ceil(3.434)
var x = 5e3; // Same as 5000
var c = c ?? z; // Coalesce, if c is null/undefined then set it to z
'abcde'[1]; // charAt shorthand, results in 'b'
+new Date(); // Shorthand for (new Date()).getTime();
Date.now(); // Even shorter shorthand for the above
var a = x?y:z; // Ternary operator, short for: var a;if(x){a=y;}else{a=z;}
!0 // Shorthand for true
!1 // Shorthand for false
void 0 // Shorthand for undefined
Declaring variables Shorthand
It is sometimes good practice to including variable assignments at the beginning of your functions. This shorthand method can save you lots of time and space when declaring multiple variables at the same time.
// Longhand
var x;
var y;
var z = 3;
// Shorthand
var x, y, z = 3;
Implicit Casting
Don’t check your types, just use them as they are. parseInt() costs 10 characters. If you need to cast out of a string, be creative:
a='30';
b='10';
c = a + b; // failure
c = parseInt(a) + parseInt(b) // too long
c = -(-a-b); // try these
c = ~~a+~~b;
c = +a+ +b;
c = a- -b;
Use placeholder arguments instead of var
Save bytes on the var
declaration by putting placeholder arguments in the function declaration.
function(a){var b=1;...} // before
function(a,b){b=1;...} // after
Please be careful as sometimes var
declaration is shorter. Take the right decision in each case.
function(a,b,c,d){b=1;c=2;d=3;...} // before
function(a){var b=1,c=2,d=3;...} // after
Re-use variables where possible
Careful reuse of a variable that is no longer needed can save bytes.
setTimeout(function(){for(var i=10;i--;)... }, a) // before
setTimeout(function(){for(a=10;a--;)... }, a) // after
Assign wherever possible
Since assignment returns the assigned value, perform assignment and evaluation at the same time to save bytes.
a=this.localStorage;if(a){...} // before
if(a=this.localStorage){...} // after
Use an array to swap variables
An array can be used as a temporary placeholder to avoid declaring another variable.
var a=1,b=2,c;c=a;a=b;b=c // before
var a=1,b=2;a=[b,b=a][0] // after
var a=1,b=2;a=b^a^(b=a) // after - not as useful, but can come in handy
Alternatively, for numbers, you can save another two bytes:
var a=1,b=2;a=[b,b=a][0] // before
var a=1,b=2;a+=b-(b=a) // after
Choose small data format
Required data will often be represented as Array or Object. In many cases, these byte-hungry formats can be replaced by strings. The Date.parse polyfill shows a great example of a conversion table that’d usually be an Object.
Null, Undefined, Empty Checks Shorthand
When creating new variables, sometimes you want to check if the variable you’re referencing for its value isn’t null or undefined. I would say this is a very common check for JavaScript coders.
// Longhand
if (variable1 !== null || variable1 !== undefined || variable1 !== '') {
var variable2 = variable1;
}
// Shorthand
var variable2 = variable1 || '';
// Browser Test:
//null value example
var variable1 = null,
variable2 = variable1 || '';
console.log(variable2); // output: '' (an empty string)
//undefined value example
var variable1 = undefined,
variable2 = variable1 || '';
console.log(variable2); // output: '' (an empty string)
//normal value example
var variable1 = 'hi there',
variable2 = variable1 || '';
console.log(variable2); // output: 'hi there'
Loops
Fancy For
Loops
You can use the standard for loop in non-standard ways.
for (a; b; c)
// is essentially equivalent to:
a;
while (b)
{
...
c;
}
So a good trick is to write your code with a while loop, and then split it into the a, b, c parts in a for
loop.
// Examples
for(x=y=n;!z;x--,y++)z=i(x)?x:i(y)?y:0
for(a=b=1;b<n;c=a+b,a=b,b=c);
Combine nested for loops
// Before
for(i=5;i--;)for(j=5;j--;)dosomething(i,j)
// After
for(i=25;i--;)dosomething(0|i/5,i%5)
Example with different values for i/j
// Before
for(i=4;i--;)for(j=7;j--;)dosomething(i,j)
// After
for(i=28;i--;)dosomething(0|i/7,i%7)
JavaScript foreach
Loop Shorthand
This little tip is really useful if you want plain JavaScript and hence can’t use jQuery $.each
or Array.forEach()
.
// Longhand
for (var i = 0; i < allImgs.length; i++)
// Shorthand
for (var i in allImgs)
// Shorthand for Array.forEach
function logArrayElements(element, index, array) {
console.log('a[' + index + '] = ' + element);
}
[2, 5, 9].forEach(logArrayElements);
// logs: a[0] = 2, a[1] = 5, a[2] = 9
Omit loop bodies
If you can perform all the logic you need within the conditional part of a loop, you don’t need the loop body.
Use for
over while
for
and while
require the same number of bytes, but for
gives you more control and assignment opportunity.
while(i--){...} // before
for(;i--;){...} // after
i=10;while(i--){...} // before
for(i=10;i--;){...} // after
FYI, the second argument to a for-loop can be omitted, too – it will only stop the loop if it returns anything false-y at all.
Use index presence to iterate arrays of truthy items
When iterating over an array of objects that you know are truthy, short circuit on object presence to save bytes.
for(a=[1,2,3,4,5],l=a.length,i=0;i<l;i++){b=a[i];...}
for(a=[1,2,3,4,5],i=0;b=a[i++];){...}
Use for..in
with assignment to get the keys of an object
a=[];i=0;for(b in window)a[i++]=b // before
a=[];i=0;for(a[i++]in window) // after
Coercion Hint: you can coerce the counter from an array: i=a=[];for(a[i++]in window);
Use reverse loops where possible
If an array can be iterated reversely, it may save some bytes:
for(a=0;a<x.length;a++)... // before
for(a=x.length;a--;)... // after
Use both for
body and counting expression for multiple operations
for(i=3;i--;foo(),bar()); // before
for(i=3;i--;)foo(),bar(); // before
for(i=3;i--;bar())foo(); // after
for..in
will not iterate over false
– use this to trigger iteration
If for..in
encounters anything but an object (or string in any browser but ye olde IE), e.g., false
or 0
, it will silently continue without iteration.
if(c)for(a in b)x(b[a]); // before
for(a in c&&b)x(b[a]); // after
Decimal base exponents
You may have seen this one around, it’s essentially a fancy way to write without the zeros. 1e7 essentially means 1 followed by 7 zeros – it represents a decimal base (JS interprets as a float type) equal to 10,000,000.
// Longhand
for (var i = 0; i < 10000; i++) { ... }
// Shorthand
for (var i = 0; i < 1e7; i++) {
You can use 1 and 0 to represent true and false. I’ve seen this used in JavaScript game development in shorthand while loops. Note that if you use the negative start, your array may be in reverse. You can also use while(i++ < 10)
and you don’t have to add the i++
later on inside the while.
// Longhand
var i=0;
while (i<9) {
//do stuff
i++; //say
}
// Shorthand
var i=9;
// goes until i=0
while(i--) { ... }
// or
var i = -9;
// goes until i=0
while (i++) { ... }
Operators
Understand operator precedence
This Mozilla page is an excellent resource to get started.
Understand bitwise operator hacks
Assignment Operators Shorthand
Assignment operators are used to assign values to JavaScript variables and no doubt you use arithmetic every day without thinking (no matter what programming language you use Java, PHP, C++ it’s essentially the same principle).
// Longhand
x = x + 1;
minusCount = minusCount - 1;
y = y * 10;
// Shorthand
x++;
minusCount --;
y *= 10;
x += y; // Result 15
x -= y; // Result 5
x *= y; // Result 50
x /= y; // Result 2
x %= y; // Result 0
Use ~
with indexOf
to test presence
hasAnF="This sentence has an f.".indexOf("f")>=0 // before
hasAnF=~"This sentence has an f.".indexOf("f") // after
// Longhand
if (str.indexOf(ndx) == -1) {
// Char not found
}
// Shorthand
if (~str.indexOf(ndx)) {
// Char not found.
}
Use ,
to chain expressions on one conditional line
with(document){open();write("hello");close()}
with(document)open(),write("hello"),close()
Use []._
instead of undefined
""._
, 1.._
and 0[0]
also work, but are slower. void 0
is faster than undefined
but longer than the alternatives.
Remove unnecessary space after an operator
Whitespace isn’t always needed after an operator, and may sometimes be omitted:
typeof [] // before
typeof[] // after
Double Bitwise
The double bitwise trick provides us with some pretty nifty shorthand tricks.
// Longhand
Math.floor(4.9) === 4 // true
// Shorthand
~~4.9 === 4 // true
Numbers
Integer division by the power of two
// Longhand
Math.floor(x/2);
// Shorthand
x>>1;
Math.floor()
// Longhand
Math.floor(4.9); // 4
// Shorthand
4.9 | 0; // 4
~~4.9; // 4
Use ~~
and 0|
instead of Math.floor
for positive numbers
Both of these operator combos will floor numbers (note that since ~
has lower precedence than |
, they are not identical).
rand10=Math.floor(Math.random()*10) // before
rand10=0|Math.random()*10 // after
If you are flooring a quotient where the divisor is a multiple of 2, a bit-shift-right will perform both operations in one statement:
Math.floor(a/2) // before
a>>1 // after
Math.floor(a / 4) // before
a>>2 // after
Use A + 0.5 | 0
instead of Math.round
for positive numbers
Math.round(a) // before
a+.5|0 // after
Also, for negative number just change +.5|0
to -.5|0
Math.round(-a) // before
-a-.5|0 // after
Use AeB
format for large denary numbers
This is equivalent to A*Math.pow(10,B)
.
million=1000000 // before
million=1e6 // after
Use A<<B
format for large binary numbers
This is equivalent to A*Math.pow(2,B)
.
color=0x100000 // before
color=1<<20 // after
Use 1/0
instead of Infinity
It’s shorter. Besides, division by zero gets you free internet points.
[Infinity,-Infinity] // before
[1/0,-1/0] // after
Use division instead of isFinite()
Division of 1 by any finite number results nonzero “truthy” value.
if(isFinite(a)) // before
if(1/a) // after
Exploit the “falsiness” of 0
When comparing numbers, it’s often shorter to munge the value to 0 first.
a==1||console.log("not one") // before
~-a&&console.log("not one") // after
Use ~
to coerce any non-number to -1
Used together with the unary -
, this is a great way to increment numerical variables not yet initialized.
i=i||0;i++ // before
i=-~i // after
It can also be used to decrement a variable by flipping around the negation and complement:
i=i||0;i-- // before
i=~-i // after
Check if variables have the same sign
// Longhand
Math.sign(x) == Math.sign(y);
// Shorthand
(x ^ y) >= 0;
Use ^
to check if numbers are not equal
if(a!=123) // before
if(a^123) // after
Use number base for character to number conversion
parseInt(n, 36)
is not only a very small character to number conversion, it also has the added value of being case-insensitive, which may save a .toLowerCase()
, like in subzey’s parseRoman function.
Use current date to generate random integers
As seen in aemkei’s Tetris game.
If you need a random boolean (0 or 1):
new Date&1 // Equivalent to Math.random()<0.5
If you need a random integer 0 <= n < 1337:
new Date%1337 // Equivalent to Math.floor(Math.random()*1337))
i=0|Math.random()*100 // before
i=new Date%100 // after
This works because a Date is stored internally in JavaScript as the amount of milliseconds since an epoch, so the new Date is being coerced into 123somebignumber456 when you try to do integer math on it. Of course, these “random” numbers really won’t be as random, especially if you call them multiple times in quick succession, so keep that in mind.
Note: Do not use in fast loops, because the milliseconds might not change!
Strings
Prefer slice
over substr
over substring
Prefer slice(start,stop)
over substr(start,length)
over substring(start,stop)
. Omit the second parameter to fetch everything to the end of the string. Do not use negative positions. It may be shorter (e.g., s.substr(-n)
fetches the last n characters) but does not work in Internet Explorer (including version 9).
Split using ` “ `
Use s.split
to create a character array from a string.
var chars = 'loremipsum'.split``;
Split using spread Operator
You can use the spread operator on strings to split them.
let string = "string"
string.split("") // before
[...string] // after
Split using 0
Save two bytes by using a number as a delimiter in a string to be split.
"alpha,bravo,charlie".split(",") // before
"alpha0bravo0charlie".split(0) // after
Use the little-known .link
method
Strings have a built-in .link
method that creates an HTML link.
html="<a href='"+url+"'>"+text+"</a>" // before
html=text.link(url) // after
Strings also have several other methods related to HTML, as documented here.
Use .search
instead of .indexOf
First, because this RegExp implicit is 1 byte shorter, but you get the added value of coercion of undefined to /undefined/ instead of ‘’ being matched at position zero.
Warning: This will fail when you search with an invalid regular expression. For example, '.'
as /./
matches any character, '+'
as /+/ gives an error, so you’d want to ensure you know what the value is.
Use .replace
or .exec
for powerful string iteration
Since the .replace
method can take a function as its second argument, it can handle a lot of iteration bookkeeping for you.
Use Array
to repeat a string
for(a="",i=32;i--;)a+=0 // before
a=Array(33).join(0) // after
CharAt
Shorthand
You can use the eval()
function to do this, but this bracket notation shorthand technique is much cleaner than an evaluation, and you will win the praise of colleagues who once scoffed at your amateur coding abilities!
// Longhand
'myString'.charAt(0);
// Shorthand
'myString'[0]; // returns 'm'
### Use coercion to build strings with commas in them
Pretty useful for RGB declarations.
```javascript
"rgb("+(x+8)+","+(y-20)+","+z+")"; // before
"rgb("+[x+8,y-20,z]+")"; // after
"rgb(255,"+(y-20)+",0)"; // before
"rgb(255,"+[y-20,"0)"]; // after
Conditionals
If true … else Shorthand
This is a great code saver for when you want to do something if the test is true, else do something else by using the ternary operator.
// Longhand
var big;
if (x > 10) {
big = true;
} else {
big = false;
}
// Shorthand
var big = (x > 10) ? true : false;
If you rely on some of the weak typing characteristics of JavaScript, this can also achieve more concise code. For example, you could reduce the preceding code fragment to this:
var big = (x > 10);
//further nested examples
var x = 3,
big = (x > 10) ? 'greater 10' : (x < 5) ? 'less 5' : 'between 5 and 10';
console.log(big); // "less 5"
var x = 20,
big = { true: x > 10, false : x< =10 };
console.log(big); // "Object {true=true, false=false}"
If Presence Shorthand
This might be trivial, but worth a mention. When doing “if checks” assignment operators can sometimes be omitted.
// Longhand
if (likeJavaScript === true)
// Shorthand
if (likeJavaScript)
// Other Examples:
// If 'a' is NOT equal to true, then do something.
// Longhand
var a;
if (a !== true) {
// do something...
}
// Shorthand
var a;
if (!a) {
// do something...
}
Short IF’z
If you have mutiple IF variable value comparisons you can simply ass them to an array and check for presence. You could use $.inArray as an alternative.
// Longhand
if(myvar == 1 || myvar == 5 || myvar == 7 || myvar == 22) {
console.log('ya');
}
// Shorthand
([1,5,7,22].indexOf(myvar) !=- 1) && alert('yeah baby!');
Avoid braces by using commas
Shorter sentence when using commas (1 char saved).
if (i<10) {m+=5;n-=3} // before
if (i<10) m+=5,n-=3; // after
Lookup Tables Shorthand
If you have code that behaves differently based on the value of a property, it can often result in conditional statements with multiple elseif
s or switch
cases. You may prefer to use a lookup table if there are more than two options (even a switch
statement looks ugly!).
// Longhand
if (type === 'aligator') {
aligatorBehavior();
}
else if (type === 'parrot') {
parrotBehavior();
}
else if (type === 'dolphin') {
dolphinBehavior();
}
else if (type === 'bulldog') {
bulldogBehavior();
} else {
throw new Error('Invalid animal ' + type);
}
// Shorthand
var types = {
aligator: aligatorBehavior,
parrot: parrotBehavior,
dolphin: dolphinBehavior,
bulldog: bulldogBehavior
};
var func = types[type];
(!func) && throw new Error('Invalid animal ' + type); func();
Comparison Returns
We’re no longer relying on the less reliable ==
as !(ret == undefined)
could be rewritten as !(ret)
to take advantage of the fact that in an or
expression, ret
(if undefined
or false
) will skip to the next condition and use it instead. This allows us to trim down our 5 lines of code into fewer characters, and it’s once again, a lot more readable.
// Longhand
if (!(ret == undefined)) {
return ret;
} else{
return fum('g2g');
}
// Shorthand
return ret || fum('g2g');
Use &&
and ||
where possible
These operators reduce the script size rather than using if
statements like the ones in the examples below.
if(a)if(b)return c // before
return a&&b&&c // after
if(!a)a=Infinity // before
a=a||Infinity // after
if (p) p=q; // before
p=p&&q; // after
if (!p) p=q; // before
p=p||q; // after
Switch Nightmare
Everyone loves switch
statements, *cough*. Here is how you might avoid switch
case syndrome.
// Longhand
switch (something) {
case 1:
doX();
break;
case 2:
doY();
break;
case 3:
doN();
break;
// And so on...
}
// Shorthand
var cases = {
1: doX,
2: doY,
3: doN
};
cases[something] && cases[something]();
XOR Swap
// Longhand
var a = 1;
var b = 2;
var tmp = a;
a = b;
b = tmp;
// Shorthand
var a = 1;
var b = 2;
a^=b, b^=a, a^=b;
Toggle between two values
Longhand
if (x == a) {
x = b;
}
else if (x == b) {
x = a;
}
// x = 1, a = 1, b = 2
// 1st run: x = 2
// 2nd run: x = 1
// 3rd run: x = 2
// 4th run: x = 1
// ...
// Shorthand
x = a ^ b ^ x;
Coercion to test for types
Instead of using typeof x=='string'
, you can use ''+x===x
.
Instead of using typeof x=='number'
, you can use +x===x
. +x
will coerce x to a number or NaN, so if it is anything else but a number, this will turn false. Warning: If someone goes really crazy on the prototypes, this will probably fail.
Instead of using typeof x=='function'
, you can use /^f/.test(typeof x)
.
Type-specific methods to test for types
Another way to test types is to check if type-specific methods are available.
Test the variable x with the shortest type specific method:
Type | Test |
---|---|
String | x.big |
Number | x.toFixed |
Array | x.pop (x.map works on fewer browsers) |
Function | x.call |
textNode | x.data |
This technique is even faster than string comparison!
Warning: This will lead to wrong results if properties or methods with those names were added.
Arrays
Using the Spread operator
Instead of passing each item of the array to a function, you can use the spread operator to pass the entire array, as different parameters.
let array = [1,2,3];
someFunc(array[0], array[1], array[2]) // before
someFunc(...array) // after
Test array length
if(array.length>1) // before
if(array[1]) // after
Use elision
Array elision can be used in some cases to save bytes.
[undefined,undefined,2] // before
[,,2] // after
// Note: Be mindful of elided elements at the end of the element list
[2,undefined,undefined] // before length is 3
[2,,] // after length is 2
You may notice that the undefined
turns empty. In fact, when we coerce an array into a string, the undefined
turns to empty string.
b="";b+=x // before
b=[b]+x // after
// Bonus: b=x+[b] uses same bytes as b=[b]+x, while b="";b=x+b uses one more byte over b="";b+=x.
Another exploitation is also useful:
((b=[1,2][a])?b:'') // before
[[1,2][a]] // after
Use coercion to do .join(',')
You can use ''+array
instead of array.join(',')
since the default separator of arrays is “,”.
Warning: this will only work if the contents of the Array are true-ish (except false) and consist of Strings (will not be quoted!), Numbers or Booleans, Objects and Arrays within arrays may lead to unwanted results:
''+[1,true,false,{x:1},0,'',2,['test',2]]
// "1,true,false,[object Object],0,,2,test,2"
String coercion with array literal []
''+1e3+3e7 // before
[1e3]+3e7 // after
Use coercion to build strings with commas in them
"rgb("+(x+8)+","+(y-20)+","+z+")"; // before
"rgb("+[x+8,y-20,z]+")"; // after
Or if the first or last values are static:
"rgb(255,"+(y-20)+",0)"; // before
"rgb(255,"+[y-20,"0)"]; // after
Use Arrays as Objects
When you need to return an Object, re-use an already declared Array to store properties. An Array is of type ‘object’, after all. Make sure the field names don’t collide with any of Array’s intrinsic properties.
Test if Array has Several Elements
You can write if(array[1])
instead of if(array.length > 1)
.
Warning: This doesn’t work when the item array[1]
is falsy! So only use it when you can be sure that it’s not. You can use if(1 in array)
in that case.
Object Array Notation Shorthand
Useful way of declaring small arrays on one line.
// Longhand
var a = new Array();
a[0] = 'myString1';
a[1] = 'myString2';
a[2] = 'myString3';
// Shorthand
var a = ['myString1', 'myString2', 'myString3'];
Associative Array Notation Shorthand
The old school way of setting up an array was to create a named array and then add each named element one by one. A quicker and more readable way is to add the elements at the same time using the object literal notation. Please note that Associative Array are essentially JavaScript Objects with properties.
// Longhand
var skillSet = new Array();
skillSet['Document language'] = 'HTML5';
skillSet['Styling language'] = 'CSS3';
skillSet['Javascript library'] = 'jQuery';
skillSet['Other'] = 'Usability and accessibility';
// Shorthand
// Don’t forget to omit the final comma otherwise certain
// browsers will complain (not naming any names, IE).
var skillSet = {
'Document language': 'HTML5',
'Styling language': 'CSS3',
'Javascript library': 'jQuery',
'Other': 'Usability and accessibility'
};
Regular Expressions
RegExp Object Shorthand
Example to avoid using the RegExp object.
// Longhand
var regex = new RegExp('\d+(.)+\d+','igm'),
result = regex.exec('padding 01234 text text 56789 padding');
console.log(result); // '01234 text text 56789'
// Shorthand
var result = /d+(.)+d+/igm.exec('padding 01234 text text 56789 padding');
console.log(result); // '01234 text text 56789'
Use shortcuts
\d
is short for [0-9]
and \w
is short for [A-Za-z0-9_]
. \s
matches whitespace. Upper case shortcuts are inverted, e.g. \D
matches non-digits. You can use these shortcuts inside character classes, e.g. [\dA-F]
matches hex characters.
\b
does not match a character, but a word boundary where a word and a non-word character met (or vice versa). \B
matches everywhere except at word boundaries. Some other shortcuts do not work, e.g., \Q...\E
. For a full list, check the ECMA column in the Regular Expression Flavour Comparison.
/a|b/
is the same as /(a|b)/
.
Sometimes it’s shorter to use <.*?>
(ungreedy matching) instead of <[^>]*>
to match (for example) an HTML tag. But this may also change the runtime and behaviour of the regular expression in rare cases.
In the replacement string, $&
refers to the entire match and $`
and $'
refer to everything before and after the match, so /(x)/,'$1'
can be replaced with /x/,'$&'
.
Denormalize to shorten
While /\d{2}/
looks smarter, /\d\d/
is shorter.
Don’t escape
In many cases, almost no escaping (with \
) is needed, even if you are using characters that have a meaning in regular expressions. For example, [[\]-]
is a character class with the three characters [
, ]
(this needs to be escaped) and -
(no need to escape this if it’s the last character in the class).
eval()
for a regexp literal can be shorter than RegExp()
Prefer /\d/g
over new RegExp('\\d','g')
if possible. If you need to build a regular expression at runtime, consider using eval()
.
// we escape the first curly bracket so if `p` is a number it won't be
// interpreted as an invalid repetition operator.
r=new RegExp("\\\\{"+p+"}","g") // before
r=eval("/\\\\{"+p+"}/g") // after
eval()
around String.replace() instead of callback
If a callback is used to achieve a certain effect on the output, one can use replace to build the expression that achieves the same effect and evaluate it (the more complicated the matches are, the less this will help):
x.replace(/./,function(c){m=m+c.charCodeAt(0)&255}) // before
eval(x.replace(/./,'m=m+"$&".charCodeAt(0)&255;')) // after
Booleans
Use !
to create booleans
true
and false
can be created by combining the !
operator with numbers.
[true,false] // before
[!0,!1] // after
Boolean coercion can be useful, too. If coerced to Number (e.g., by prefixing a +), true will coerce to 1, false to 0. So a program that will test one condition to output 2 and another one to output 1 and 0 if none is met, can be reduced:
x>7?2:x>4?1:0 // before
+(x>7)+(x>4) // after
One way that minifiers are able to shave bytes off of JavaScript code is changing the way booleans are used, from David Walsh blog:
true === !0 // before, save 2 chars
false === !1 // after, save 3 chars
Functions
Use Array-Access for repeat function calls
This is definitely a balancing act between variable/function name length and number of invocations. Instead of calling a.longFunctionName()
twice, it’s shorter to save the name and call the function via array-access:
a.longFunctionName(b)
a.longFunctionName(c)
//42
// vs
f='longFunctionName'
a[f](b)
a[f](c)
//34
This is especially effective with functions like document.getElementById
which can be reduced to d[e]()
.
Note: For a single call, the relative cost is 8 + name.length
characters. Each subsequent call has a relative cost of 2 characters. For standard invocation, all calls cost name.length
characters. Use this method if 8 + name.length + (2 * invocations) < invocations * name.length
i = invocations len = minimum function length to get advantage
i | len
=======
1 | ∞
2 | 12
3 | 7
4 | 6
5 | 5
6 | 4
Shorten repetitive function calls
Saves a lot of chars when the script contains many function calls. 20 chars shorter in the second example.
i=[Math.random()*2,Math.random()*3,Math.random()*4); // before
r=Math.random;i=[r()*2,r()*3,r()*4]; // after
i=Math.cos(10)*Math.cos(20)*Math.cos(30);
j=Math.sin(10)*Math.sin(20)*Math.sin(30);
k=Math.random(10)*Math.random(20)*Math.random(30); // before
with(m=Math)C=cos,S=sin,R=random;
i=m.C(10)*m.C(20)*m.C(30);
j=m.S(10)*m.S(20)*m.S(30);
k=m.R(10)*m.R(20)*m.R(30); // after
Short Function Calling
Just like #1 you can use ternary operators to make function calling shorthand based on a conditional.
// Longhand
function x () {
console.log('x');
};
function y () {
console.log('y');
};
var z = 3;
if (z == 3) {
x();
} else {
y();
}
// Shorthand
(z == 3 ? x:y)();
Shorten function names
Assign prototype functions to short variables. This may also be faster in more complex cases.
a=Math.random(),b=Math.random() // before
r=Math.random;a=r(),b=r() // after
Use named functions for recursion
Recursion is often more terse than looping, because it offloads bookkeeping to the stack.
Use named functions for saving state
If state needs to be saved between function calls, name the function and use it as a container.
function(i){return function(){console.log("called "+(++i)+" times")}}(0) // before
(function a(){console.log("called "+(a.i=-~a.i)+" times")}) // after
0,function a(){console.log("called "+(a.i=-~a.i)+" times")} // another alternative
Omit ()
on new
calls w/o arguments
new Object
is equivalent to new Object()
now = +new Date() // before
now = +new Date // after
// or
now = Date.now()
Omit the new
keyword when possible
Some constructors don’t actually require the new
keyword.
r=new RegExp(".",g) // before
r=RegExp(".",g) // after
l=new Function("x","console.log(x)") // before
l=Function("x","console.log(x)") // after
The return
statement
When returning anything but an expression starting with an alphanumeric character, there’s no need to use a space after return
:
return ['foo',42,'bar']; // before
return['foo',42,'bar']; // after
return {x:42,y:417}; // before
return{x:42,y:417}; // after
return .01; // before
return.01; // after
Use the right closure for the job
If you need to execute a function instantly, use the most appropriate closure.
;(function(){...})() // before
new function(){...} // after, if you plan on returning an object and can use `this`
!function(){...}() // after, if you don't need to return anything
Shorten functions with Arrow Declaration
This is most useful with multiple function calls. However, both parameters must be strings, which may be a good or bad thing, so use this wisely.
function a(a){return a}
function b(b){return b}
function c(c){return c} //before
var a = a => a;
var b = b => b;
var c = c => c; //after
One-liners
Save on brackets by shoving as much as possible into single lines, or parameters:
a(realParam1, realParam2, fizz='buzz')
Embed functionality in function calls
Save chars by processing stuff within (unused) arguments.
i=j<<1+i;x(i,1); // before
x(i=j<<1+i,1); // after
Delimiters
Only use ;
where necessary. Encapsulate in other statements if possible, e.g.
x=this;a=[].slice.call(arguments,1); // before
a=[x=this].slice.call(arguments,1); // after
Minification and compression
Sources for this list
Most of the tips, if not all, are gathered from StackOverflow code golf threads.